An indie game studio building small, strange, and deliberately uncomfortable experiences.
Arsenic Administration is a small independent studio making games about systems, labor, and the slow horror of ordinary things. We're interested in what happens when you take something mundane and refuse to look away.
Our work tends to be short, specific, and a little unpleasant on purpose. We prefer one clear idea executed well over a dozen half-built mechanics.
$ cat manifesto.txt
Make small games.
Make them well.
Ship them.
$ ls games/
employee_of_the_month/
[classified]/
$ _
What we've shipped.
A first-person survival game where you play as a battery working in a factory. Ten tasks. A fixed charge. No way to refuel. The game ends when you run out of power — whether you finish or not.
Three people, one studio.
Designs AI behavior and navigation systems. Focuses on how characters move through space and respond to the player.
Handles core gameplay programming and systems work. The person who actually makes the thing run.
Composes original music and designs sound for our games. Works primarily in GarageBand.
For press, business, or general inquiries.